Last November, a study revealed that mobile gamers prefer to play on their smartphones as on their mobile consoles. More recently, it was discovered through another study, that when it is about games, the tablet was often preferred over the smartphone.
Lately, The CFO of EA Games, Blake Jorgensen, has made a rather interesting statement on the subject:
What gets us the most excited is the power, the computing power, of mobile devices and the speed at which that’s growing. What that might mean is that a tablet, three or four years from now, has more power than what a typical console has. And that will open up a whole new set of people to console-style games that are much more immersive, much deeper, much more character-driven than simply a static mobile game that you might play for a small burst of time while you’re waiting for the bus.
According to Jorgensen, in 2018 or 2019 tablets will surpass gaming consoles not only in terms of performances, because according to him, tablets will be able to offer a gaming experience similar to that of a console but also “much more immersive, much deeper, much more character-driven.”
He also highlighted the aspect of mobile tablets in comparison to the home consoles, and gave the example of a gamer who plays when waiting for the bus or in home with his friends. A mobility which according to him, could be a “huge opportunity”.
Even if we want to stay objective, we can not deny that tablets could actually take precedence over consoles within a few years by offering both more power and the benefits of mobility. Devices like Nvidia Shield Tablet tends to prove it.
With its Tegra K1 processor, Nvidia promised last year that mobile devices equipped with this CPU would be able to reach the performance of a PC. Furthermore, given that the second generation will be equipped with a Tegra X1 chip, initially intended for consoles, it is clear that this type of devices would be entirely appropriate to run resource intensive games.